I have a problem with bones. I have a blender-made model (see picture 1) and when i try to use inverse kinematics on it it starts rolling causing it to look like sausages (picture 2), i only found out that this is caused by the bones orientation twisting, but thats all i found. Making a script that would constantly un-twists them could work but i dont want to put more load on the server. Any ideas?
Curse you Roblox, not having an obvious and performance-efficient method to make things not turn in ways you’d rather them not.
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