I currently wanna know how to make, Bodycam like footage effects in Roblox. The distortion is really weird and hard to do. And I’ve done some research on Bodycams. And it turns out that the average FOVs of these can range from :
130 - 180
And I can’t seem to figure out on how to bypass the Roblox FOV limit. I maybe got the filters right. Other post processing parts or distortions of this camera, I don’t have it yet.
Things I have to do in the future :
Lens Flares
Chromatic Abberation
Exposure control
Barrel Distortion
Lens Distortions
Screen Dust
These are the basic things I need for this. I know how to do the Exposure Control and Screen Dust effects. Just not the other ones.
Anyways, these are screenshots on what I want to achieve :
Using the glass material, you can get the lens distortion effect. By locking the camera CFrame to the torso. Then moving along the torso normal vector you can get the camera effect. But I think you would want to do this with the head instead so the arms line up like the in pictures.
As far as im concerned, a lot of that is impossible to recreate in the roblox engine.
Lens Flares can be done, i think.
Chromatic Abberation cannot be done.
Exposure control. If what you mean by this is that when a person is indoors, the outside is a blinding white light, just raycast upwards and see if a part gets hit. If so, then change the bloom to be higher, or something like that.
Barrel Distortion Im not 100% sure what you mean by this, sorry.
Lens Distortions Another thing i dont understand, sorry again.
Screen Dust could easily be achieved with an ImageLabel. If you want it to react to light, unfortunately i cannot help you there. You could have multiple image labels, that seperately react to light, but again, i cannot help you with making them react to the light.
Bypassing the FOV limit is impossible, and if it is possible, it would probably only be a change that only your computer could see.