I’m trying to make a car fly in the direction it’s facing using a body gyro, or something. I already know how to script it, i just don’t know what object to use, or its properties. Does anyone know a solution?
There should be an AssemblyLinearVelocity property in the car, if your car is a MeshPart or if it isn’t, weld all of the parts of your car into one part, and change the AssemblyLinearVelocity of that part. For easier access, rename that part to something memorable and set it to the PrimaryPart of the car model. Hope this helped!
It does do a speed boost, but how do i make it actually “Fly” like jailbreak car boosts?
If you make a ramp in your game and drive the car off of it while holding down the key, it should move forward, and up. If this doesn’t work, add a small value to add to the up velocity, which should make it fly.
Is there a way to do that with a bodygyro?
Bodygyros are deprecated, and cannot be used anymore. Although they have an alternative, their alternative is slow and not viable anymore.