ziv377264
(P_diddy)
July 20, 2024, 11:28am
#1
Ive been trying to make a domain expansion transition effect
like in this video I have not much to say but pretty much I tried using scripts to make it but i think its a particle emitter
devforum posts + one youtube guide
Outside of an actual game (since this only would work for baseplates), if you want to make that effect, you can do something like this:
local radius = 20
local character -- get the character
local groundPos = character.HumanoidRootPart.Position - Vector3.new(0,2,0)
local randonXAngle = math.random(0, 360)
local randonYAngle = math.random(0, 360)
local randonZAngle = math.random(0, 360)
for i = 1, 200 do
local newCFrame = CFrame.angles(math.rad(randonXAngle), math.rad(randonYAngle),
m…
[[JUJUTSU KAISEN] Jogo Domain Expansion | Roblox Studio]
This is the effect I’m trying to replicate, specifically the part where the dome is filled up with black diamonds.
From the looks of it:
Maybe they were meshes since there were shadows being created? If that’s the case, how would they manipulate it so the diamonds appear from one side to another side?
Perhaps an animated texture was used?
Im really stuck on how to proceed. Any help is greatly appreciated.
if you actually look at the posts and the videos you will see that The video dosent match what i sent and the post said clearly that is not meant for a game
1 Like
you need to create special vfx for it
system
(system)
Closed
August 4, 2024, 3:03pm
#5
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