Basically I wanna make a specific room in a map darker than everything else (similar to the gm_construct dark room)
I don’t wanna use a giant black box or make the entire map darker
ZonePlus has an Ambient Lighting zone script/module that you can use to change the lighting of a room based on whether the player has entered a part.
I just ended up doing it manually lol
Still not preferable
Create a SurfaceGui, add a Frame
with size {1, 0},{1, 0}
into it and set LightInfluence
to 0
(I recommend to set PixelToStud
to 5
, from default 50
in SurfaceGui
, because you have just black fram on it and it will save up some render time)
Example:
That won’t result in the room itself being dark just the walls
Can just use neon blocks for that
Then the only way is to change Ambient
and OutdoorAmbient
values.
Use the any lighting technology and set Future
EnvironmentDiffuseScale
and EnvironmentSpecularScale
to 0. Change down Ambient
and OutdoorAmbient
both to 0. You can change brightness to whatever you want now.
I did this exact thing, make your outdoor ambient bright, and then the ambient very dark (or however dark you want it to be) then make the areas where you want it to be brighter have castshadow false ceilings, this will create the effect of bright ambient but still allowing you to have darker areas
also play around using atmospheres with this