Hello Developers!
I was recently creating a game, that was kind of a mix between Slap Battles and Item Asylum. Now the thing is that my game is SUPER similar to slap battles, and I don’t want that. If you want to know the full game mechanics, I’ll give a rundown.
Game Mechanics
Controls:
CTRL: ShiftLock
SHIFT: Sprint
When you spawn in, you have 0 Gold Chips and 0 Chips. You get the basic “Punch” tool. Every time you hit someone, you gain 1 Chip. Every time you do something big, such as breaking the table, or killing 3 people in a row, you earn 1 Gold Chip.
Punching someone ragdolls and pushes them back. Depending on your speed and the tool, you will deal a set amount of damage and knockback.
If you have other questions, just check out the game itself.
Now my idea is that I make them “purchase” the tools. But the problem with that is that I’ll have to make an entire saving system for their tools. Or I could use the slap battles method where I just save the chips (which I currently have implemented) and just equip the tool if they have enough chips/gold chips for it.
Link to game: Rag-Batle - Roblox
Link to previous post related to game: Could this be a successful game?
Any Ideas are Appreciated,
OceanTubez