So uh…
someone sent me this local script to make the player’s character look at the mouse
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait() ; Character = Player.Character
local Torso = Character:WaitForChild('Torso')
local Neck = Torso:WaitForChild("Neck")
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
local RightShoulder = Torso:WaitForChild("Right Shoulder")
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.AutoRotate = false
local HMR = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local RC0 = CFrame.new(1, .5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RC1 = CFrame.new(-.5, .5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LC0 = CFrame.new(-1, .5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LC1 = CFrame.new(.5, .5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local NeckC0 = Neck.C0
local NeckC1 = Neck.C1
game:GetService("RunService").RenderStepped:connect(function()
local cf = workspace.CurrentCamera.CFrame.LookVector.Y
local Kek = CFrame.Angles(0, 0, math.asin(Mouse.Origin.LookVector.Y))
RightShoulder.C1 = RC1 * Kek:inverse()
LeftShoulder.C1 = LC1 * Kek
Neck.C0 = NeckC0 * CFrame.Angles(math.asin(Mouse.Origin.lookVector.Y), 0, 0):inverse()
HMR.CFrame = CFrame.lookAt(HMR.Position, Vector3.new(Mouse.Hit.Position.X, HMR.Position.Y, Mouse.Hit.Position.Z), HMR.CFrame.UpVector)
end)
Here’s what it looks like on the client:
server:
can someone please help