How would I be able to re position the head on a humanoid NPC? Whenever I try to adjust the NeckRigAttachment or just position the head in general using the move tool, it doesn’t change the position of the head on the NPC when I play in-game.
A good work-around for this is to duplicate the NPC’s head and set the transparency of the original head to 1. You can also set CanCollide to false if you want. You’ll then be able to move the duplicate head around freely however you wish without affecting the humanoid!
I haven’t used this method in a while so the way might have changed but I believe you have to anchor the secondary head.
If you plan on animating the NPC however, it may be better to use welds or attachments. I’m not the most experienced with these so I can’t really offer any solid advice on them right now unfortunately, although I have found this DevForum thread which may be helpful to you if you want to give that approach a go.