How do I rig this?

Hi there,

I’ve been trying several rigging attempts to no avail. It’s not that it’s not animateable, but the animations break when you’re using an actual character’s animation. I’ve tried to make everything a 1-to-1 to a normal Roblox rig, but I’m not sure what to do.

My Rig with the animation:

Normal Rig with the same animation:

Rig’s Model:
image

Rig’s Joints:

What do I do?

Thanks, Aki

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UPDATE:

I’ve updated the Rig joints to look more like an R6 Character. It’s animation is still bizarre though.

The orientation of the limbs is probably incorrect. Try making the front face of the arms and legs forwards?

How do you do that if you don’t mind me asking? I’m still green to those kind of things :sweat:

The body parts are oriented to the wrong side.
I’m confused mostly about the torso as it does make quite a lot of movement versus the rigged animation.

How do I orient them properly if you don’t mind me asking?

trial and error we call it good luck

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… You could just rotate the Motor6D’s C1 untill it aligns with your animation.

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Right, okay. I need to figure what that means exactly. I’m not very technical when it comes to Motor6D. I know this may sound very dumb but I’ve never really gotten to it. I’ll try figuring it out though. Thanks.

Update, I found what I’m looking for. I’m trying to copy the same properties as the normal Roblox rig.

With your rigging plugin, C1 is the point that ends at the Limb.

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I’ve followed your advice. The animation does run much better but now it looks very flimsy in a way.


Why does that happen?

Re-Do the animation with your rig, would that help?

It probably would though I really would love to have one universal animation so I won’t have to redo animations all over again. Mind you, there’s not just one. I’m trying to avoid that. I’m also trying to future-proof it as well incase I’d ever make it into a bundle.

Hmm, personally, I’m out of ideas. Is your rig just basically a sized down R6 with a blocky head? Someone with better knowledge might know what’s wrong, but I don’t. I assume it might be related to the limb’s properties now.

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The rig is inspired by the old brick avatar from the old Rig Builder. It’s a bevelled version of it you could say. I’ve tried replicating the same properties as much as I could though I don’t know why it’s being so difficult.

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Couldn’t you set aside the rig you have for now and try cloning the motor6ds from a regular rigs to a copy of yours, changing the Part0 and Part1 accordingly? From there, you could just adjust the position a bit after. Afterall, it is basically the same.

Now i’ve tried rescaling it. It did improve the animation even further but it’s still stiff.

I tried doing that earlier. It oddly broke my whole rig for whatever reason. I could try again though.

When you tried it, what made it look broken?

I believe the only other option is possibly just reanimating to fit with your rig.

It was moving it’s limbs in a weird way. In the sense of, as I was setting the Part0 and Part1 in each attachment, the rig was getting ‘rebuilt’ differently. Now, I could have probably repositioned it to my liking now that I think of it. I’ll try again, I’ll update you with the results.

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