Hello World!
Before specifying anything, I’m not going to use Roblox’s Camera:WorldToViewportPoint() Cause it is buggy as seen in this screenshot here.
Looking at part:
Looking away at part:
For some reason, it just bugs like that?
So does anyone have a way of translating 3d space to 2d screen space?
( I’m not good at math haha )
2 Likes
What are you trying to do? This is too confusing.
1 Like
I’m currently trying to track on object by converting 3d space point onto 2d screen space.
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So use Camera:WorldToViewportPoint()
. It is not buggy.
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Look at the screenshots above. When I look away from the object, the gui frame floats in the middle of the screen.
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Do you need to update it?
Blockquote
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I’m already updating everything before everything renders.
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McThor2
(McThor2)
#8
Are you using the depth component? This tells you if the point is in front of / behind the camera.
2 Likes
Oh wait, I haven’t tried that. Just a sec
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YOOOO IT WORKS!!! Thanks dude.
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system
(system)
Closed
#11
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