I recently wanted to join the UGC program, so I created an item. I made it in entirely in Roblox Studio, and also colored it in Roblox Studio. Is there any way to export these colors and turn them into a texture so I can apply it to the mesh?
You’ll need to export the model, import it to 3D software, UV-unwrap it, texture it again (probably can’t take roblox’ materials into your 3d software), and then bake the textures.
Sorry; in the other post, he was using a solid colour, and thus didn’t need UV-unwrapping. You do need to unwrap it properly. UV unwrapping is making a 2d map from the 3d mesh, which will basically decide where the textures go. So go into Blender, UV workspace, and unwrap it properly. If you don’t know how, you could
select mesh
tab (edit mode)
a (select all)
u (uv menu)
Smart unwrap
This is from memory btw, they may have different hotkeys