How do i wrap SurfaceGui's around meshes?

First i want achieve wrapping surfacegui on round meshes

Second it does not wrap around the mesh/union

Third i tried using selectionimage as somehow i thought it was supposed to make the surfacegui have the same wrapping and size as the decal.

I really want this to wrap around my mesh car.

as you can see i can’t wrap the surfacegui’s reflectance on my car mesh, because
its not wrap-supported.

Help would be a life-saver.

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You can use Textures or decals to make images that wrap around meshes, as there is currently no way to do this for surface guis.

but its a surfacegui, decals cannot be viewportframes

1 Like

Then I’d direct you to this bit of information here:

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Ooof. I just tried to do the same thing. Guess it’s not possible then… Maybe in the future who knows.

Jokes on you all, theres a module for this made by @TheNexusAvenger.

This is completely not what the feature request was, and this feature has been requested for over a decade and I doubt it will ever be added even though it’s needed

ok tbh i had no clue what i was thinking when i posted this

i did not read the full post and i didn’t feel like deleting my previous post

sry :sob: