How do this custom cutscene

So this has been driving me nut’s and I am trying to figure out how to do this type of cut scene, Like how can I do for the intro, and what is this feature called? Since I am trying to figure how I can script this.



What do you mean? I’m assuming you meant the camera pointing at the character and the character being non-controllable.

Achieving this is pretty simply and there are a number of ways to do this.

Option 1:
Set the camera type to “Scriptable” so the player cannot move the camera. Then, clone the player’s character and set the camera’s CFrame property to look at the cloned character. Make sure to also teleport the character outside of the camera’s frame if you are doing this. You can make the player not able to walk into the camera’s frame by setting the player’s Humanoid’s Walkspeed and JumpPower to 0.

Option 2:
Same steps as above, but instead of cloning the character, simply teleport the character to the location you want and set the Humanoid’s Walkspeed and JumpPower to 0 so they cannot move.


Awe man, thank you!
I am starting to get into scripting and this one my challenge!
Thank you!

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You could use Roblox’s Camera Manipulation! :grin:

(This would only work in a localscript as the camera is client side)

Setting the Camera

  • First you should identify the Camera and change it to Scriptable:

    • local Camera = game.Workspace.CurrentCamera
      Camera.CameraType = Enum.CameraType.Scriptable
  • To make things simpler you should create a camera part first of all

    • local partcamera = workspace.PartLocation (I assume you know how to identify objects)
  • Then you’d have to set the Camera’s CFrame.

    • Camera.CameraSubject = partcamera
      Camera.CFrame =, thingtoface.Position)
      --replace thingtoface with the part (or Vector3) you want the camera to face

Resetting Camera

  • First you should set the Camera type back to Custom

    • Camera.CameraType = Enum.CameraType.Custom
  • Then lastly resetting the Camera Subject

    • Camera.CameraSubject = target

Freezing Character

  • Player.Character.Humanoid.WalkSpeed = 0
  • Player.Character.Humanoid.JumpPower = 0

Unfreezing Character

  • Player.Character.Humanoid.WalkSpeed = 16
  • Player.Character.Humanoid.JumpPower = 50

I hoped this helped your situation!


oops, just finished typing when I saw the other solution.

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Another great tip, I am gonna try these. :slight_smile:

no problemo dude, hope that it helped

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Here’s a completely unwarranted pointer and useless information piece: Camera.CoordinateFrame is deprecated. It’s typically not advised for you to use deprecated items in new works. Camera.CFrame is the appropriate property to use. It also fits in conventionally since you’re working with CFrames.


ah, didn’t realize. I haven’t actually used camera manipulation in a while. Thanks for education me :smiley: