You think? Or does it? I am looking for a sure way.
Also, link me the game that apparently detects dark dex.
Very cool. Are you in contact with the creator?
You cannot do anything in CoreGui from a normal script, the security check will always fail
that is me i just changed my username
it detects objects added into game including coregui
Connecting to CoreGui’s ChildAdded event will still make the security check fail. You simply cannot do anything with CoreGui in a normal script.
ok but there anti cheat could most definitely kick you for no reason: Anti-Cheat test - Roblox
i dont know if this is the right one tell me if it isnt
its not using childadded in the script
Lets end this discussion here.
As already spoken, its impossible to stop any client sidded exploit. If a way to stop it was found, the devs of the exploit would just find a way to patch it.
Roblox doesn’t give much power to developers to really secure their games.
when have i specified it was in a serverscript (if i did it was accidental)
Roblox patched every method a few days ago.
no, no they didnt patch every method
Ok, then what other “unpatched” methods are there?
Care to dm it to me? I’d like to know.
It no longer is available as Roblox has patched it, they are working against us.
Ah…well yk what they say…Prison Life is famous because people go there to learn how to cheat. I mean cheaters are players too in Roblox’s perspective. Imagine what prison life would be like without cheaters, it would’ve died out long ago. Somehow players tolerate the constant cheating and no updates there, so it’s really fascinating to see that games can survive with massive cheating too…
No, it’s that any method of ‘detecting’ dark dex requires breaching their security classes - which they have implemented for a reason. They’re not working against us, they’re patching bugs that allow people to access things with scripts that they’re not meant to.
Don’t bother trying to patch it. Some developers attempt to use methods such as checking if a client memory spike happens, etc - all of which can be bypassed.
Ultimately, via getting the raw metatable index of the memory check, they can “bypass” such a check, but I will mention that there’s a way to know that someone spoofed/bypassed that and you can pre-secure it from such a bypass. Also, if you have a client-to-server communication via a ping to and from the scripts…with sufficient latency, you can also detect client-tampering of the localscript in that way, it only will have the drawback of affecting the extremely laggy player.