How do you get your game sounds?

From the simplest door bells to a full voiceover of an entire character, every sound has to come from somewhere. So, as a developer, where do you get your sounds? I’m currently seeing opinions so that I can best decide on what I should do to make my own sounds. Do you record in real life or something else?

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Honestly I recommend doing your own sounds. It’s a lot of fun, not difficult to do, and it’ll save you a pretty penny. Literally if you type in folly artist (sound effect name) you can usually find it on the first page of google. As for actually recording the sound I’ve had good results with just using your my phone. Just clean up the sounds in audacity, get rid of background noise, equalize everything out, just really basic audio manipulation, and Whala you have a nice sounds to use for your game.

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I pull my sound FX from public domain sites and double check they’re labelled as Creative Commons 0 License so that I can rest assured I’m not stealing anything (then credit the artist regardless because why not?). If I have to, I clean the file up in Audacity to fit my needs.

While VineyardVine is correct - it is pretty easy to get your own audio, getting FX like a real Victorian shop doorbell ding isn’t always an option, as is half-decent recording equipment.

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I usually get my sounds from the toolbox. When I’m looking to go public or official with a game, then I start using things uploaded by Roblox or purchase multi-use licenses from AudioJungle - while they don’t necessarily have every single sound I could want, their vast library of audio (sounds, music, whatever) is very helpful towards my development.

@VineyardVine Thanks for your advice, I’ll think about putting my own sound effects.

@Aotrou I agree, certain sound effects may not be easily available. I’ll have a look at the CC0 sounds. Thanks!

@colbert2677 True, licensed sounds will be of the best quality but it does come with costs. I’ll still put that into consideration. Thanks!

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The toolbox is a great place to explore for sound effects.

Something I like to do, search up in another tab: “Roblox name of what sound effect you’re after sound”

Example: “Roblox dog barking sound” - > brought me to a dog barking audio in the library.

Hope this helps you out at least a little.

You can record through anything, but then look up on tutorials to clean the sound later on.
You can also hire people if you want a voiceover of an entire character or even ask a friend in real life that you want him to voiceover and he will send you records, if that’s possible.

@Zaytones Hmm… Interesting. I do refrain from using the toolbox though. It gives me bad vibes especially since many like to put malicious scripts into “free models” but I’m not sure if it works the same for audio. It"s still the most accessible way to get audio though. Thanks for your suggestion!

@Comicsin It’s definitely a feasible option. I’ll try it out when I have the time, thanks!

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Here’s something I like to do which is great for quickly finding ideal audio and avoids the hassle of putting together audio if you’re music illiterate like myself

  1. Search through the Roblox library using one or two keywords which relate to the sound you need (e.g. ‘Forest’)

  2. Find your perfect sound within the first page? Great! Otherwise have a go at Step 3…

  3. Open up sounds you like but aren’t quite perfect (maybe they’re too short, don’t quite fit your ambient, etc). Next, copy the Album name found in the description:

  4. Head over to APM Music and search up the album name. The album should appear under ‘Album Title’:

  5. Once you’ve found your album, open up its tracks. You can now find numerous similar-sounding tracks with the ability to play, pause and stop them wherever you like, as well as check its time duration:

  6. Finally, once you’ve found the perfect track, search its exact name back into Roblox’s library and you should fine it near the top of your search results:

Full respect to developers who compose their own music; this is just an alternative method that allows you to find copyright-free audio (when used on the Roblox platform anyway) in a quick and easy manner.

Hope that helps

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I’ve never needed to, although soon I will, but I guess you could use Fiverr pro-verified gigs for voice overs?