How does a game get noticed?

discord, google ads, rickroll video with link, #help-and-feedback:creations-feedback , roblox ads
to get you get new players,
try ingame things to make tose keep coming back,
care more than only money

Alright so I was basically in the same boat as you, although my game is not finished it is playable.

But anyways, I recently just starting going on roblox games and asking people to test the game for me, and they test and they really think its really fun, and one of them gave me the idea to create a discord server which might have been the smartest decision yet, now Im currrently sitting at 5 members and now I have a place where people who share a likeness towards my game can hangout and play together whenever they want and im starting to grow a little community for my game, I hope this helped

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Have you previously promoted your game? I mean, did you promote your game even before your game was released to the public? I think it’s important to build a community for your game before your game is released. That will make it easier for you to find players.

For the problem of rejection from youtubers, tiktoker, and bigger developers, maybe the way you present the game to them is not perfect. at least, when you want to collaborate with someone (for example asking a youtuber to play your game) you must first explain a few things below:

  1. Game Title
    Present to them your game title as attractive as possible

  2. Player targets
    Present to them who will be your target market. For example, people aged 13 to 25 years.

  3. Objective
    Present what is the objective of the players so that players can level up or continue their adventure to a more difficult level.

  4. Unique Selling
    Present to them what is the main attraction of your game and what makes it different from the existing games on Roblox.

  5. Game Mechanics
    Present to them on the platform where the player can play your game, for example on the Computer, explain in detail about how the player can move, open the bag, run, jump, and so on. for example WASD for player walking and Space for player jumping.

  6. Gameplay
    Present to them the storyline and every character in your game. also separate which characters are friendly and characters that are evil.

  7. Rewards For The Player
    Explain what players will get after leveling up, or completing missions, or if it’s just killing monsters. include details such as how much the player will get.

  8. Development Time Plan
    Present to them the details of the processing time of the game you are making. For example, January to February designing the design, February to July the game creation process (explain in more detail), and so on.

  9. Budgeting
    Present them the details of the funds used in making the game.

for example :

Expenditure :
Salary for 3 Builders : $67 USD
Salary for 2 Scripters : $80 USD
Salary for 2 Animators : $56 USD
Salary for 3 Modelers : $60 USD
Salary for 1 Game Designer : $100 USD
Salary for 2 UI/UX Designers : $74 USD
Salary for 1 Translator : $30 USD
Salary for 5 brand ambassadors : $200 USD

Advertising costs per month on Roblox : $150 USD
Advertising costs per month on Social Media : $100 USD

Income:
From donors: $430 USD
From Sponsor A : $120 USD
From Sponsor B : $50 USD

  1. Participating people
    Present to them about the people who participated in the creation of your game. for example your staff or all your developers.

  2. Reference
    Present to them all the game references that you use in your game, the more references you use in the presentation will increase your chances of working with big developers or youtubers.

Hopefully my explanation can be understood and useful for you

Best Regards,
The Unseen Game Designer

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If your game is good enough for big youtubers like Flamingo to make videos about it, you could contact smaller youtubers who might be interested. These small youtubers can get you a few players. Maybe even make a slightly bigger youtuber notice the game and so on. Soon bigger youtubers might notice the game but you have to make sure it’s fun to play.

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how do i find dmaller youtubers? the audience has gotta be younger, definitely not the flamingo fanbase. its a story game.

Upload 3-4 YouTube shorts and TikToks everyday and hope one of them blows up and gets a few thousand views. If it’s a good game and has a decent playtime Roblox’s algorithm will pick it up and promote it to other players on discovery (Recommend For You, Friend Activity, etc). I know this might take some time but it’s worth a try (and is free, unlike ads).

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You should save up a lot of robux and use it in ads and sponsored games. Make the ad attracting and good that others would want to click it. Also focus on making the game better so that people will like the game and you will receive more people and premium payouts.

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cant save up robux if theres no income to start with sadly.

maybe, ill see what i can think of

Your game is super cute. I really liked how small you scaled the player in comparison to everything in the game world. The style of it is beautiful.
Considering how much effort you have obviously put in to this game it deserves recognition. Advertising doesn’t need large budgets, but does require eye catching ads for your target audience. Care yo show them so why can review them?
I’ve heard you can get a reasonable player base with around 10k robux just by placing regular ads over the space of a week or two. What was your advertising stratergy?

the ads and sponsors we ran were low budget to test the ctr and they were abysmal. we didnt run a more expensive ad yet (only around 500 robux) because the test didnt perform well and we dont have much budget to throw around (5k robux + enough usd to buy another 8k). heres the ad we ran

I find that a good game picture can really make or break your game. For example; I have a game that recently hit 20k visits from nothing. All it has is a more professional game picture then the rest of the competition. No adverts, no contacting anyone, and no posting it anywhere. Just a professional game picture.

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Is it a simulator?
Yes: Will get noticed by lots of… lil kids
No: Is it based on some new series like squid game?
Yes: It will get noticed by lots of… lil kids
No: Goodluck and thank you for working with roblox!

cough i personally plan on making quite a few small games after ive done enough on my larger project. This may make the few players I get want to check out my other games if they like it, especially if i advertise them in my own game

Overall this could help increase player count till its on some page or makes enough to fund reasonable adds

thats not really how it works… people still have to see it somehow. its not like people see every game released, thats why people run ads. no matter how good an icon is, nobody will see it without marketing. roblox has no “good icon detection system”. my guess is you hit the search jackpot and were on the top 1 or 2 rows of a popular search.

Maybe because they feel like its just another simulator game. Why not come up with something unique

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its not a simulator? where did you get this idea from

Considering roblox literally hates the concept of publishers, nothing really.

I originally was going to write this review off my first impressions of the game page, but I decided I wanted to actually try the game out before submitting my thoughts. This is going to be split up into 4 parts. Remember, everything written here is constructive critiscism, please don’t think I’m trying to be rude! Thanks!
IMPRESSION FROM THE AD


I actually like the ad, I don’t understand why it had a low CTR. It reminds me of the Roblox thumbnails I used to make for Youtube videos. The only pet peeve I have with the ad is that her right eye isn’t covered up by her hand but that doesn’t really matter much.
FIRST IMPRESSIONS FROM THE GAME PAGE
When I watched the trailer for the game, the first thing that popped into my head was that it was “just another story game.” There was nothing that stood out to me from the other thousands of story games in Roblox. Reading the description, the sounded like a amalgamate of a find the marker(well, in this case cards) floppa, and story game. It could be just me, but whenever I see the word “floppa” in a game nowadays it makes me feel like it’s not a well made game so it tries to piggyback off the success of Raise a Floppa

I love the art style of whoever made the digital art thumbnail, but I don’t think it describes the point of the game very well. It’s just some players on a bench talking to each other :sweat_smile: The background of the image could also use a lot of work. It looks almost as if it was quickly made in microsoft paint

It feels like your basic story game icon. In my opinion it lacks a lot of “pizzaz” or “oomph” or whatever you want to call it. It needs something to push it over the edge. Maybe instead you could move the logo to the bottom right corner of the thumbnail, and switch the background out for some screenshots of the gameplay.

IMPRESSIONS FROM THE GAMEPLAY
I like the simplistic style and design of the lobby, and I like how there’s a shop where you can buy food that you can use as powerups!


I loved the mini-activites in the lobby! The soccer game was a nice addition :+1:

I wish that when the bus leaves it has an animation where it goes through a tunnel or something though. Instead you just kinda teleport out of nowhere.
I love how the players get different abilities and how it also is incorporated into the story. It feels very natural. For example, I was given a faster running ability than the normal player because I was the school athlete. Another player was given a higher jumping ability because they loved to play hopscotch. It’s the little details like this that give a game that quality :ok_hand:
I liked the dialogue, it’s a lot better than most story games. Sadly I didn’t get much further in the game. I was looking for Bob’s hammer along with another player, the other player found the grip and left the game. I don’t know if this glitched the game or not so I kept looking for more pieces of the hammer. I found the head, but I couldn’t find anything else (There goes 15 minutes of my life :melting_face:) The invisible walls blocked a lot of areas of the map so I didn’t really know where else to look. Some hints would be useful for the people with less than 3 braincells like myself :sweat_smile:
Also I don’t know if this is just me but in both the lobby and the game the sky was completely black

After rejoining the game, the lobby sky was blue again. I don’t know if it was a bug or what

I didn’t really know what else to do and I got bored so I left the game :frowning:

CONCLUSION
I think the trailer and game description painted the overall game in a bad light. I think the game has a lot of potential but it needs better marketing. The trailer felt very meh, and while it did show off some pretty cool aspects of the game it needs a lot of work. Try to think like a kid and figure out what they would like to see in a trailer for a game. Take inspiration from other story game trailers like Break In, Airplane Story, Camping, etc. It’s a real shame this game doesn’t have more players. I hope you and your friend’s game gets the player base it deserves. Good luck! :smile:

Edit: Also this might help you out in presenting your game

If all else fails and you’re really desperate you can always just ask your friends to play and tell people about the game, I wouldn’t recommend it and it will barely bring in any players but again, a VERY LAST RESORT.

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he tells you where each piece is in his dialogue (his workplace, the bus stop, and a mailbox)

your lighting seems off, are you using reshade? nobody has ever reported this problem.

other than that, thank you so much for the advice!

Maybe you think TikTok isn’t worth the effort, but make a few TikToks and post them daily for a while and you’ll be surprised at the number of views you get.

Although I despise TikTok, a friend and I decided to post a few TikToks to promote our clothing group because we heard good things about the algorithm. First one we uploaded got 250 views in a day. We continued posting daily for about 2 weeks (with very low-effort videos, mind you) and usually they got over 600 views in a day. Our peak was 2.4K views while our lowest video got 50 views (we assumed it was shadow-banned). No followers, no bots, just the algorithm putting our posts in people’s discovery pages. We don’t know how many people actually checked out our clothes, but we did get increased sales during that timespan, so we assume it works.

Plus, your game is free. You have that advantage over clothes, so you’ll get more activity from TikTok than we did.

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Oh, maybe I wasn’t paying attention at that part of the dialogue lol
I still think it would be helpful if there was like a little tab on the side to remind the player of the hints!
No, I used to use ReShade but I stopped installing it after the constant Roblox updates :expressionless:
I was on graphics level 10 when I took the screenshots so some of the shadows might make the gameplay look different
Also I figured out why the sky turned black, it was a problem with my ping. I lagged pretty hard while joining the game so the sky didn’t load :sweat_smile:

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