So I am currently planning on releasing a horror game that is focused on being alone, and I just want some suggestions/criticism/ideas.
So let me go ahead and demonstrate
I’ll go over:
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0.5 The name of the game
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0.75 What does the name mean?
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1 Terrain
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1.5 How it will look as the player
Before I start all the typing, just want to introduce myself ( quickly lol )
Hello there, I am BiscuitDev ( or Biscuit for short )
I am a Lua Programmer with almost 1 and a half years
And a Beginner UI Designer ( Still working on improving that is )
So with that being said…
0.5. The name of the game
Firstly, the game will be named Monophobia (Monomania), as I personally really like the name. ( Yes, I am notified that there are a LOT of “phobia” games. ( You can try to give me a better name )
But I am trying to make it stand out from your ordinary “phobia” game.
0.75. What the name means
According to our trusty Google, Monophobia ( or Autophobia, same thing really ) is the fear of being left alone which causes extreme levels of anxiety. Then it goes over relationships and blah blah blah which is irrelevant to the game’s functions.
- Terrain
I am going for a realistic-looking horror game, I am currently debating where the game should be based on snowy-like terrain or desert-like terrain ( I’d appreciate some suggestions ). There will be minor cool things such as: Fog, Footprints ( still need to find a way to make it functional ), Wind Animations that affect the main game terrain ( such as wind , snow etc. ).
( I know I am sort of spoiling the game but remember: this isn’t final and I am constantly working on it whenever I have free time )
1.5 How it will look as the player
Here in 1.5 I will explain the following:
- How did I come up with the name ( As I said, give suggestions lol )
- The style of the game
- Inspiration for the game’s development
How did I come up with the name
Well this is a really tough question, as I don’t quite have a “unique” answer. Basically a few weeks ago I checked a game called “Apeirophobia” and I was fascinated by it. So with my terrible horror game scripts that I had in the past and with the total IQ of a monkey, I opened studio and… closed it again because I had no ideas ( funny ). So after like 2 weeks I decided to come up with a unique game idea by looking at different phobias online, and the best one that stood out to me was “Monophobia”. So that’s basically it ( Not unique at all if you ask me )
- The style of the game
Oh boy, now we getting DEEP into this. Where do I begin, hmm. Well, if anyone here at the Developer Forum has played a very popular game called “Doors” they would see that there are almost infinite rooms.
- " But doesn’t Doors have an exit at level 100 "
- " Yes NERD it does, but that’s not the point."
( 10/10 conversation )
Whenever the player spawns in, they will be located inside of their house alone, with all the neighboring houses being isolated/destroyed.
( I’ll try my best to explain as my explaining is sometimes… trash )
When the player then goes out the house ( with animated doors that is ) They will be greeted by a humongous snow storm ( haha amongus reference not funny? oh ) ( what has my humor become ). And at the distance there will be a mountain ( surrounded by mountains ) with a nuclear power plant at the top. Whenever the player has reached a certain point in the game, the game will then use a dialog system telling the player " I should probably head back home "
That’s when the actual horror game sort of begins?.
The player can explore the house but at a certain point the house will generate a random door that will then open a room that looks unidentical to the previous room ( ex: You open a kitchen door that leads to a forest )
So as the player progresses the rooms/areas get way more disturbing/weird/creepy. ( still thinking about this one as I can’t animate )
And when the player reaches certain areas ( aka, a lab )
Then there will be enemies/bosses that they will either have to defeat or avoid in order to progress. ( Very sorry if this sounds bad or is worded terribly, still looking for ideas so I can make it more “realistic”
( Edit whilst I was typing this: This sounds stupid, please let me know if it also sounds stupid to you ). I am still working on making the style better.
( oh and if anyone is wondering why I haven’t added screenshots or videos, it’s because all of this is inside of a plan that I have, the actual developing will start next week when I will be ready to start with the right mentality, because all of this is a lot to do, so this project/game will take a while )
Last but not least:
- Where/When did my inspiration for the game start
I am not your typical “Average Roblox Horror Game Enjoyer” as I myself despise horror games ( A rawblocks developer doesn’t like horror games would you look at that )
My love for Monophobia started from a game called Resident Evil Village, I saw the terrain of it and I instantly wanted to make a horror game with snowy terrain.
It also started by a game called Apeirophobia, the backrooms ambience and aspects of it were and still are amazing. ( also the fact that you’re alone in a big empty space )
So that’s basically it, I don’t have anything else to put in this thread/topic/comment/something. I am looking forward on hearing your opinions and suggestions ( + criticism because who doesn’t like criticism )
This is my biggest post ever made so I hope it doesn’t flop!!
Cheers!
-BiscuitDev