I made a system whereas a character follows a player with BodyPosition. But BodyPosition makes the character have a slight delay to its goal instead of being there constantly. I used Welds but the weight balance between the player’s character and the character is terrible. I was thinking of using AlignPosition due to its RigidityEnabled property. I added two attachements to the HRPs of the player character and character. But i dont know how to change the positions nor how to use AlignPosition.
So how does 1 and 2 attachement modes work?
How do i change position of the character?
Im asking this because the documentation of AlignPosition is poor. It only explains 45% of AlignPosition.
As you have seen in this video, The character is meant to go at a certain position… rather than being there quicker… it takes a longer time that expected to get their, Especially when you walk backwards.
That’s why i need to use AlignPosition. I tried using it asif it was BodyPosition, But the stand ends up in 1 position.
The problem stems from the fact that we have to take into account server-ping delay. The character following you takes into account the received position your character is currently at on the server. To fix this, just take advantage of Network Ownership.