Hello Developers! My post got taken down last time for being in the wrong category so I’m reposting it in a category that would more suit the question.
I am currently working on a flight simulator game and I was wondering how Microsoft Flight Simulator doesn’t seem to lag on intermediate quality devices. I know the game uses Bing Maps to display a map of the world but it doesn’t lag, even though anything that a Roblox developer tried they would not be able to create a map anywhere near that size without the game severely lagging and crashing the device running the game. Another thing to mention is that the view distance is insane.
I want my flight simulator to have a very large map so that players can explore multiple regions and have fun playing the game, obviously not the size of Microsoft Flight Simulator, but creating a terrain map 32000 x 4 x 32000 lags very badly on my computer (specs are GeForce GT 1030 and i7 3820 which isn’t too great but should lag with basic 3D renderings). If anyone knows how Microsoft achieved the smoothness of there game please reply as I would very much like to hear people opinions/answers.
Last time I posted this I got some great answers like using LevelOfDetail, Streaming Enabled and Derendering objects that are not in the player’s view (which I’m not sure is currently possible on Roblox. Please respond with some more answers as it will be greatly appreciated.
Thanks for reading