Any suggestions to improve?
thief preview looks bad
i think it will look better without uiround
The colors on the left are horrible, you should change it.
There is a lot to unpack here. I’ll take this one step at a time!
First let’s cover the layout design. Lots of the design is padded inconsistently and poorly. I recommend having a 8-16px padding in all main windows, with a 4-8px padding in child boxes. Headings and titles should be centered; left-oriented text works better for paragraphs and other forms of long entries. In the occupation selection, each box should include a longer description and be properly placed in the center of the box. Each box has a lot of empty space on the right side.
Button design is extremely important, and it seems you failed on that completely. Buttons should be clearly signaled as interactable to the player. This is done with consistency, for the most part. Every button on the screen is a completely different design; some buttons are rounded, some are not, every button is a different color, every button has different colors, and every button has different proportions.
If you decide to make your buttons rounded, the amount they are rounded should be consistent. I recommend doing a 4-8px corner rounding if you do so. Outlines should be consistent and not too thick, max 2px. Given the context of your menu, every button should be the same size, with colors used to determine behavior. Determine colors for default buttons, confirmation buttons, and destructive action buttons. If multiple buttons are in the same window, place them next to each other.
You have poor colors. Colors are not consistent in the sense that they vary way too much in hue, saturation, and darkness. I recommend using Adobe Color Wheel to create a color palette that makes most sense for your user interface. Remember that if you ever do a grey background, add a slight tint to it to make it not-boring.
Your windows should be consistent. Some are rounded, some are not. Every one is colored differently. Make sure you create a consistent layout, color scheme, and corner design.
I also recommend using images to pair with buttons. Good user interface design, at minimum, pairs an image with text inside of a button to ensure that its behavior is clear.
Your interface is overall very inconsistent and poor quality, it needs a lot of reworking! Don’t fret though, this is the development process. You’ll get there!
As for the background, that also needs work. The camera should be angled diagonally or sideways, not directly head-on; this is boring. The camera is also a bit too far away.
The background should be slightly dimmer. A vignette on the screen will help with this.
Hope my feedback helps!
change too what? I did different colors to indicate different roles
Make more luminosity on the colors
How does this look? I did some fine tuning.
This design is definitely a lot more consistent! I’m unsure of other’s opinions, but I’d say this one looks good to me; I feel as if the red for the stat bars could be adjusted just a bit though to not be so bright
The icons on the left feel too professional, not sure how to put it, and how you would fix it. The text on the right in the middle of the meters is way too small. The Accept button is clipping in with the dexterity meter.
These textboxes text are way too close to the border, you can fix this with UIPadding:
I would also change all of the fonts to Gotham SSM or Consolita. It looks way better then source sans, in my opinion.
And, the borders on everything seem to be the default colour, which looks pretty bad, you should either completely remove them, or use a more fitting colour instead.
All in all though, it’s a lot better then your first iteration of this. Especially the lighting, great job!
Nice shameless plug