Welcome to interface judge, your ultimate UI-judging plugin that streamlines your workflow by providing extensive and direct feedback to your work.
See things you never thought about.
What text sizes should I use? How should I color my UI? How do I make rounded corners look good?
These are questions that the plugin answers, and more.
Improve your user interface quickly.
Take in your feedback and zoom your way to the top of the user interface ladder!
Tips and feedback given in this plugin will guarantee to improve your user interface development.
The UI and animations of your plugin look beautiful. Your plugin is good at determining good/bad GUIs for how difficult it can be. However, I have a few issues and suggestions.
I’m testing this plugin with the following GUI.
[Suggestion] Update your post to specify which places you check for GUIs. The only possible way to determine which places you check for GUIs are brute force or looking at the source code. Additionally, selecting an object or objects should change the scope to the selection.
[Issue] Not all GUIs need lots of images or can fit the floor (15) set by the plugin. I recommend determining the proper amount of images by variety and the size of frame those images are in.
[Issue] Not all corners need to be rounded similarly. It’s possible to set the offset value of a UICorner’s CornerRadius to form a border around images. An example of this is the bottom right corner of the GUI I am using. While it is pretty difficult to detect good use of UICorners, the easiest way of doing so is checking if the corner radiuses are similar.
Note: I edited my response after realizing the plugin was also detecting the plugin’s source file I had in the workspace.
The reason scopes are not an option with the plugins is because it takes account everything as an entire game to ensure everything works well together.
I’ll work on this, thanks!
Not similarly, but definitely have a limited number of values. If you have different values all over the place, it looks inconsistent.