I want to achieve the same shadow effect where the player head is visible and the shadow reacts to the sunlight and the dynamic lights. I’ve searched everywhere on the internet (including here) but to no avail.
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dumppppp pls help im desperate
You can’t just loop through all the BaseParts
in the character model and make them CastShadow
true?
the property castshadow on the character model are already set to true by default, looping it wouldn’t change anything
Try setting the ShadowSoftness to 0.
may u elaborate why this might work? how does this replicate the player’s shadow?
local function CharacterTransparency(_)
for _,v in ipairs(humanoid.Parent:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.LocalTransparencyModifier = 0
if v.Name == "Head" or v.Name == "Torso" or v.Name == "UpperTorso" then
v.LocalTransparencyModifier = 0.74
end
end
end
end
RunService.RenderStepped:Connect(CharacterTransparency)
Try this code
i figured it out myself. messed around with motor6d’s in the camera
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