So I have searched around on the Wiki and other forums
how to detect in which direction the player is pushing one of two thumbsticks on a XBox controller.
I was unfortunately unable to find the right information.
So currently I am trying to write my own input/camera/movement module to replace Roblox’ build in/default.
The modules are supposed to make mouselock easier to control, better TPS, easier to detect input from any device by converting it all to 1 the same button,
for example, pressing the Y button on a XBox controller would be the same as pressing Q or E on a keyboard.
If the UserInputService ever gets an update I only need to update the module and none of my tools will break, ever.
Back to the point, I think I already know how to do the mouse part and the WASD movement, but maybe I can get some tips and hints on that as well?
Like how would I convert delta to camera angles and such without overshooting it or making it too sensitive?
And I’m stuck (and don’t even know where to begin) at the gamepad thumbstick part.
I want to detect in which direction XBox users are pressing the L/R thumbstick.
Left thumbstick for movement and right thumbstick for looking around.
Any help is really appreciated, can’t wait until I have those modules done and can start using it across games, I made it especially to make everything easier, inputservice sometimes is a bit of a hassle to me so I make modules with bindables so it’s easier to use.