How i would go about making an anime attack like this?

Hello fellow developers, i seen a lot of videos about anime attacks which are pretty cool un my opinión.

The thing is that i want to make one, and i want to know how to make one like this.

I’m more interested in the tween that it does when it launch the attack, the Gravity that makes the attack fall very smoothly and how to make these little Mochis that launches when the attack impact.

If You guys can teach me or give me a tutorial or something like that i would really appreciate it.

Thanks You and good luck!

Tell me if you need more information or something

Its easy, use velocity to make ball throw
use touched event whenever its getting touched make the mesh position to the ball position then detroy the ball.

Yeah, i mean it worked but it goes too fast, i used ApplyImpulse is there a better way?

Also this is the server code:

script.Parent.RemoteEvent.OnServerEvent:Connect(function(player, MouseHitLookVector)
	
	local Character = player.Character
	local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
	local Humanoid = Character:WaitForChild("Humanoid")
	
	local Ball = script.Parent.Ball:Clone()
	Ball.Parent = HumanoidRootPart
	Ball.CFrame = HumanoidRootPart.CFrame
	
	Ball:ApplyImpulse(MouseHitLookVector,MouseHitLookVector,MouseHitLookVector)
end)

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