In particular, I want to create this kind of terrain:
Roblox’s innate terrain generation tool seems to allow no form of input from the user as to how they want the terrain to look, other than inputting a seed, determining the size of the generation and picking from a list of biomes. I decided i’d try and make some terrain in blender:
Unfortunately, I have found no way of converting this to roblox terrain via plugins, so I attempted to sculpt over it using roblox’s terrain tools:
Roblox’s terrain tools do not recognize meshes as something they can build upon, so i was left to try and build up to the mesh from the ground. Attempting to build the terrain in this manner is very tedious, and I fear the end result will be underwhelming.
Does anyone have any good methods of doing this? So far, I have considered:
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scrapping my mesh and terrain plans, and blindly attempting a generation from the terrain generator. This will probably produce some unappealing terrain, and also terrain that is nothing like the image above
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Making the entire map exclusively out of meshes. This will require a subdivision of the terrain into hundreds, maybe thousands of mesh pieces in order to conform with size and triangle count constraints. This method may also not benefit from Roblox’s innate terrain chunk loading system (though I’m not sure if I’m going to use it anyways). Roblox also snaps down the collision fidelity, which would result in the entire map having rough collisions. This could be remedied by disabling their collisions and then going over the entire map with parts, but this would be tedious and would tank the game’s performance. This idea is not ideal.
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Continuing as I am now, trying to make this terrain by hand with Roblox’s terrain tools. This could potentially consume a massive amount of time, and may produce some awkward looking results due to every detail being done by hand. I am not confident that I could make the terrain look natural using this method