Okay, Decals
are useful because again:
They also actually “stick” to the Body Part Mesh
’s, unlike SurfaceGui
s witch act like the Mesh
is a brick. (as seen here)
I can use Decals
to recreate the Shirt by adding an EditableImage to it with an Image ID of the Shirt Asset and then Cropping it to only show the Correct Image.
For example: if we create the Front texture for the Torso of an R6 Character we would, Create a decal on the Front Face of the Torso, grab the Shirt Template Id, Create an Editable Image with the Shirt Template Id, Crop the template so it only shows the Front Part of the Torso Section, Parent the Editable Image to the Decal so it shows up
.
This idea was from 6mikael6 response to an earlier question.