How to Animate Rope

I saw this video on a discord game server and couldn’t find any answers on how he did the rope part of the animation

I’ve tried looking into ball socket constraints but they are too laggy

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Is it possible that the end of the blade is animated, with a RopeConstraint attached, as well as the avatar, so it swings around? If not, it’s probably a Beam.

I’m fairly certain the “rope” in this animation is a beam.

The character and weapon are animated together. The blade is animated to mimic the behavior as if it was being swung by a rope, then they got 2 attachments, parented one to the blade and another to the character’s hand, and put a beam between them.

You can tell it’s a beam because of the segments that are visible when the blade is swung, as well as the flat, 2-dimensional nature of the “rope”.

Hope this helped.

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what shape of beam do you think it is and how did he get it to make curves around the player? you don’t need to answer this I was just curious.

When setting the CurveSize property, beams project off of the direction of the attachment, and will curve to meet the front facing direction of the 2nd attachment.

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