I saw this video on a discord game server and couldn’t find any answers on how he did the rope part of the animation
I’ve tried looking into ball socket constraints but they are too laggy
I saw this video on a discord game server and couldn’t find any answers on how he did the rope part of the animation
I’ve tried looking into ball socket constraints but they are too laggy
Is it possible that the end of the blade is animated, with a RopeConstraint attached, as well as the avatar, so it swings around? If not, it’s probably a Beam.
I’m fairly certain the “rope” in this animation is a beam.
The character and weapon are animated together. The blade is animated to mimic the behavior as if it was being swung by a rope, then they got 2 attachments, parented one to the blade and another to the character’s hand, and put a beam between them.
You can tell it’s a beam because of the segments that are visible when the blade is swung, as well as the flat, 2-dimensional nature of the “rope”.
Hope this helped.
what shape of beam do you think it is and how did he get it to make curves around the player? you don’t need to answer this I was just curious.
When setting the CurveSize property, beams project off of the direction of the attachment, and will curve to meet the front facing direction of the 2nd attachment.