How to animate Tool Parts (Guns, Knifes etc.)

This Blender addon / Roblox plugin, especially Cautioned’s fork if you’re using Blender 4.0

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Alright, I’ll check it out. thanks!

Have this problem still. I’m animating a glock-19 to fire. The gun rack is supposed to slide back and the hands fly back a bit to simulate the gun kicking back. The hands move but the gun rack stays still. The grip motor6d is in my right hand, I’ve moved it to the torso but that doesn’t fix it. The welds and motor6ds are all properly assigned. It works in the animation editor but not in practice. There’s no rightgrip that appears in my hand when the tool is equipped either. No parts are named handle in my gun.

Can you make a tutorial on the actual animating part? You’re animations look so smooth and professional.

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Awesome tutorial! I could achieve what I needed (unholster and holster animation, and gun holding animation)

How can I do a “safety mode”? Like, when you press a key, the character arms rotate a little down and you hold the gun pointing down, in safety mode. Thanks!

How can I make a first person view an aiming on a gun using this animation system?

It’s just skill in the area of animating

thank you!!!

having this issue where equipping the tool teleports me to where the bodyattach is in the world, anyone else having this problem?

Hi, I have a problem that after playing the animation, the arm and weapon return to their original position. This is my first time animating and it’s probably a stupid question.

After the equip animation your supposed to make another animation in wish the player is holding / idle the gun how you like and make sure i loops

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Sorry for the bump but
I’ve been trying to do this for a while now and the animation works for the player but not for the tool. I’ve been trying to get this to work for almost an hour now and cant get it to work.
This is what it looks like in game


https://gyazo.com/f21b942c66d43b9fa46bdc326ae27bba
and this is what its supposed to look like
https://gyazo.com/9dce4b284bf24f364d4fc01152152bbb
If anyone knows what I need to do to fix this please let me know.
Thanks!

-Edit1, the video didnt work
-Edit 2, dont mind the frank sinatra in the bg its my focus music :sweat_smile:

Nevermind I got it to work. I just had to update the model to the one that I was animating on

how did you get it to play the animation?

You should try to un anchor it

My gun slides from the torso to the arm when I equip my tool, I tried connecting the motor6d on the client but it didn’t seem to help, I’d really like to fix this because it’s bothered me for years

External Media

how can I make arms+the gun follow mouse? I am NOT going to change it to right arm, it is staying as torso for freedom. I’ve gotten the arms to follow the mouse but the gun following the mouse is still janky a bit

I would like to rig my gun to the torso to do advanced animations, but how to I still make it so the gun is attached to the right arm when looking around?

so uh i got a problem following this forum, i did everything perfectly but it doesnt connect to my character and the tool just spawn somewhere on the baseplate. someone help
robloxapp-20250403-1740132.wmv (645.6 KB)

Hey(if you even read/find this), I’ve got a problem, see uh i want my arms to follow the mouse and rotate with it (like in your game weaponary and many other games with guns) but when i use the torso to animate, the gun just floats while the arms rotate, i tried solving this by updating the tool’s motor6d too, you can say it “kind of” works but its pretty misaligned, do you have any fix to this issue, since its sometimes a struggle to animate while the gun is attached to one of the arms, thansk!

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