would this still work if i put the motor in the hand?
Is there any videos or guides that lets me animate the rigged tool in Blender? I am struggling.
Im getting a message that says the following parts are affected by multiple Motor6D’s:
Anybody know what I did wrong here?
if you scroll pretty far up a guy had your same issue and someone told him how to fix it
dude this tutorial was no help! You didn’t tell where to put the scripts at all you said was local, gave the scripts didn’t give a place file or anything I’ve been trying to fix my motor6D not being in the same position for 2 days now I’m getting frustrated, thanks for being no help.
That is what a resource like this is supposed to help him with right? Nothing wrong with asking it.
Hopefully this helps you figure it out. This summarizes where to put the script.
Roblox code changes over time.
local scripts stay in workspace I’m pretty sure
Not necessarily and don’t recommend it at least in terms of the general use of LocalScripts. Depending on your game you may present yourself in some situations where you may need to use a LocalScript in the workspace but as I stated earlier in terms of the general use of LocalScripts I recommend keeping a good sense of practice with putting LocalScripts in
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StarterPlayerScripts, StarterCharacterScripts, ReplicatedFirst, StarterGui, ReplicatedStorage, and ServerStorage (since both Replicated and ServerStorage are places to store assets, etc they would be used slightly differently depending on your situation).
However, the one place you should not be putting LocalScripts would be ServerScriptService. Because as the service clearly states it is used to hold Scripts that run on the server’s side rather than the client.
In the short term, LocalScripts should mainly be put in places that copy itself locally to the client. I could’ve explained this easier but that’s the just of it.
I tried to get my tool to stay on my character’s body, but the tool did not stay. Where could I had possibly made a mistake?
If the tool is just falling, make sure that there is a part in your tool called “Handle” which has WeldConstraints linked to every other object in your tool.
you are awesome, dude, you are awesome
How do you animate without motor6 to the body of the rig?
for some reason i cant move the extra parts to move they i try to rotate them but they just stay still
im having the same issue did you find the solution
DUDE. I cannot thank you enough. I have been through the 5 stages of grief trying to figure out the same issue that rouge had. THANK YOU.
This tutorial helped me tremendously! For me there’s just one problem.
What the animation should look like:
What it looks like in game:
It seems like the BodyAttach part somehow got flipped upside down somehow even though I never changed the rotation of it through script.
The code on the server:
(Keep in mind that I am not using a tool in my scenario so the code will look slightly different.)
The code in my LocalScript:
If someone could offer me a potential solution that would be great!
Why is this just the animation AGAIN instead of “connecting the Motor6D locally” section?
Mess around with the C0 rotation in the ToolGrip, and copy it, then apply it to the actual Motor6D in a script
(Adding rotation is very DIFFERENT for attachments like this, you cant just do C0.Rotation, you have to do something I forgot but search it up and it’ll be simple)