As you may know; ROBLOX is going to be pushing an update that will make all existing audio longer than 6 seconds private. Normally huge, devastating changes like these will have a notice of atleast half a year to a year before it goes into effect. However, we have only been given two weeks.
The only good part of this update? Is that uploading audio is now FREE (although restricted to a monthly limit).
NOTE: This change shouldn’t affect games from 2007-2010 that used Base64 audio, as the audio itself is embedded into the place’s file. If you want to know how to archive these, I suggest you read Aurarus’ tutorial.
This update, if kept the way it is, will destroy millions of games on the platform that used audio. This will also make preservation a lot harder, and it seems we won’t have much time to do anything about it. Especially the users who made games a decade or so ago that have been long inactive or terminated from the platform.
These users don’t have a say in this and unless ROBLOX changes their mind, we won’t be able to join older games and hear the sounds and music that were apart of them anymore.
There is a way to preserve audio though, in the event that this won’t be possible in the future I am making this tutorial now in advance.
- First, go to an audio’s page on the ROBLOX website. For this example, we’ll be using a public audio made by zKevin.
- Right click on the play button and click “Inspect Element”. This will pull up the page code that plays the audio when you click on the button, along with the link to the audio you wish to download.
- Now, right click on the progress bar on the page and click “Save Audio As…”
All you need to do now is save the audio as an .MP3 and boom! You have now downloaded the audio for preservation.
If you wish to do this for audio that’s inside of an uncopylocked game, open the game up in ROBLOX Studio and find the audio that you wish to preserve (searching “Sound” should bring up every audio instance in the Workspace that isn’t part of a script). Then, copy the ID of the sound from the “SoundID” field in the Properties tab and paste it into the address bar in your browser. - https://www.roblox.com/library/12222242/uuhhh-wav
I recommend that you ONLY do this for games and audio that are uncopylocked by the original creator(s), as they would’ve purposely allowed the content in their game to be used by other people.
If the creator of the game is unable to keep their audio public for outside use, this method could also be considered.
I sort of rushed with this tutorial since since it’s a serious topic and there isn’t much time, but I hope this helped. If there are any questions or concerns, I can try to address them.