How to calculate Joint.C0 and Joint.C1 from Motor6D.Transform

Hey guys, I’m just wondering if there is a calculation out there that could replace Motor6D.Tranform by just using Joint.C0 and Joint.C1 (edit: or any other replicated properties)

I know that I can just use Motor6D.Tranform but I want it to be replicated from the server to make things uniform throughout the players

2 Likes