How to change the player's name in the Multi-Client Simulation?

When I start a multi-client simulation in Studio…


… it creates players with the same name…

How can I change this?

It’s the display name being defaulted to Player, their actual names are not such. I feel like this could be a feature request/bug report because I don’t understand why that’s the default.

You can’t even change display names, so no fix.

From what I know, you can’t change their names. However, the good news is their Id’s aren’t the same. However, unless you’re naming somebodies property or making a sign with someones name on, I would recommend using player IDs instead of names and display names, as a player can’t change their ID but if they change their name any data/ work associated with them wouldn’t work for them

Yes, I know. But since it’s a simulation, visually the name should be “Player_1” and “Player_2” and so on…
Visually it is currently confusing.

Agreed, but as of right now you can’t really do anything to change it by default.

If you’re looking for a solution, I quickly wrote a simple code which will display the users’ real names using BillboardGuis.

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local function createBillboard(user)
	local char = user.Character or user.CharacterAdded:Wait()
	if (not RunService:IsStudio()) or (not char) or (not char.PrimaryPart) or char:FindFirstChild("RealUsernameDisplay") then

    local hum = char:FindFirstChildWhichIsA("Humanoid")
    if hum then
        hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
	local bb ="BillboardGui")
	bb.Name = "RealUsernameDisplay"
	bb.Size =,0,1,0)
	bb.StudsOffset =,3,0)
	bb.Parent = char
	bb.Adornee = char.Head
	local label ="TextLabel")
	label.Text = user.Name
	label.TextColor3 =,1,1)
	label.Size =,0,1,0)
	label.Font = Enum.Font.SourceSansSemibold
	label.TextStrokeTransparency = 0.5
	label.TextScaled = true
	label.BackgroundTransparency = 1
	label.Parent = bb


I hope this helps.

Note that this should only run in studio, but feel free to change that.

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