How to change the pose of a dummy through a script

Heya! I’m trying to make a viewport frame of a dummy for a dialogue GUI I’m making, looks like this
image
I’m trying to make the dummy pose so it fits the dialogue through a script, and I need a little point in the right direction to help me get started. Thanks for any help!

You can use the MoveTo function to move a dummy

local dummy = game.Workspace.Dummy
local flag = game.workspace.USAnimatedFlag
dummy:MoveTo(flag.PrimaryPart.Position)

or Moon Animator plugin, After finishing your pose, anchor your dummy before you exit out of the plugin

Maybe make an animation with the animation editor?

I’ll give the animations a shot

Animations worked! If anyone else stumbles upon this thread, make sure to use a worldmodel

bruh i literally gave you the same answer with the exact plugin, never ask anything again on my eyes :angry:

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