What I am currently doing is inserting a model into the workspace to look like a 3D UI, but now with the inception of Viewports I wanna try putting it inside that as I feel it would be more efficient + I want to add a blur so the focus is on the character and not the stuff in the background.
So this is what I currently have:
There character is perfectly positioned. Now with attempting a ViewportFrame
Using the same code, but just changing the parent from workspace to the ViewportFrame.
First time using ViewportFrame’s but guessing it would have something to do with the CurrentCamera. Problem I have is I can’t position the camera in studio to be the exact same position as what it is when in game. I tried copying the Camera when I was in PlaySolo, but that didn’t work, so not sure how to really fix this.
Also the character doesn’t have a weapon equipped, do viewports not show these? Nor does the animation running (guessing Viewports don’t do that either )