I’ve heard there are several ways to do it, but I have no idea which one is optimal for what I’m trying to achieve. Not to mention that I also lack experience.
Most people weld the weapon to an arm and animate the original character rig,
which in my opinion, doesn’t look very good.
That’s why I thought of rigging the weapon onto the original character rig.
My current rig (which animates just as expected!)
I know rigging it to the Right Arm might be stupid, but it’s logical considering most one-handed weapons reside in either the left, or right arm.
If what I’m doing is correct, which I doubt,
how would I have an animation work correctly on both the weapon and the player?
I was thinking of having two of the same animations play. One in the weapon and the other in the player.
I’m hoping to get to know of a better way to handle these things,
because I personally am not fond of the methods I’m currently aware of.
Thanks in advance!