I have archived all of my topics created before 2024 due to being outdated or possibly having misinformation.
I made these when I was a lot younger and don’t think they’re very good, so I’ve gone ahead and archived them. You can still read my old topics if you want, but they won’t be of very good quality.
Excellent tutorial, the videos and the words you use are tutorial friendly and I’m sure its more clear for anyone to understand, once again thank you!
Luckily, I ditched the Custom Character Creator since that doesn’t work for me hence why the uploader changed its title to “[Semi Broken]” and instead I got RigEdit Lite which is splendid!
I used humanoid with HumanoidRootPart with collisions enabled, and it doesn’t glitches at all.
Collisions are very important for rigs, if the rig has no collision hitbox, it will glitch (go trough walls, floor, terrain, fall down infinitely, etc.)
the reason the humanoidrootpart is unanchored is because (i think atleast) if dont unanchor it and you put the StarterCharacter into StarterPlayer it will just keep you stuck on the playtest.
im probably going to refine this tutorial in a little bit because right now its a bit messy.
edit: i just made the tutorial a bit less messy and removed a few unnecessary things.
Usually the head and something else important would be anchored automatically, but still granting the ability to move because of the humanoid, thus; you don’t have to worry about whether to unanchor the head, the humanoidrootpart or not.
Okay so update once again lmao, you were right.
I’m better off keeping the HumanoidRootPart unanchored since it works in solo playtest, but as soon as I publish the game or open a local test with multiple clients the player is stuck/unable to move.