Currently, in Roblox, the day and night cycle have the same length in Roblox, ie, 12 hours for the day and 12 hours for the night.
In real life, however, depending on the season and geographical location, a day can last, for example, 14 hours and the night can only last 10 hours. The difference can be even greater, the closer to the poles of the earth.
How can I make the nights shorter than the day, as is usually the case, depending on geographic location and time within the year?
This will create an unreal effect of the moon passing faster across the sky at night as if the planet earth rotates accelerated at night and decelerated by day…
Some games currently have the day lasting, for example, 45 minutes (real game time) while the night only lasts 5 minutes.
This is because many players like to have more activities during the day and don’t want to stay too long at night.
You could likely find a good balance between SunAngularSize and MoonAngularSize so that even though nights are quicker the moon appears to be moving at the same speed (because it’s considerably smaller).