I’ve noticed that many games have excellent GUI performance, and it seems like they achieve this by adding particles to their GUI. Take a look at this picture from Anime Champions Simulator as an example:
They are custom particle systems that either replicate Roblox’s particles with imagelabels, or they just simply animate the imagelabels themselves, creating a particle effect.
You could be right, but I believe that this approach would require a large number of images. Just the thought of handling so many images already exhausts me. Let’s figure out a efficient solution.
Thank you for your response. So it seems that there is no way to add true particles to a ScreenGui . Instead, we can achieve similar effects by using images.