How to detect FE Building Exploit?

Is there a way to find out if the player is dropping non-accessory hats that were later have local physics applied to the exploiter to build inappropriate shapes

There was a similar issue but there is no solution to this

Should I trust the other players that could affect the FE building’s network owner if they stand near before the server finds out who is holding them in the air without false bans?

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The parts that are being dropped are accessoires, which the mesh is removed from.
So the code that was provided by @NachtHemd should work fine.

workspace.ChildAdded:Connect(function(child)
	if child.ClassName == "Accessory" then
		wait()
		child:Destroy()
	end
end)

By the way FE Building script looks pretty lit right.

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