How do you do a smokey 2D effect like the one shown in the following video for a loading screen:
https://gyazo.com/d3d358259d244966285aa8abc0cae03c
Looks like a 2d particle emitter, try looking at these, and replacing the textures:
It’s quite possible to do this at the moment. See:
This is a great resource for anyone trying to implement particles on 2D GUI.
Since this is already available to us, perhaps you can elaborate on where you’re struggling, and what resources you need to have 2D GUI particles available to you.
Hi, I made an uncopylocked game that includes a 2D particle emitter. The Emitter emits particles on a Gui (ScreenGui, SurfaceGui, etc.) and has similar properties to the Roblox instance, ParticleEmitter.
I still need to implement more to the GuiParticleEmitter e.g. Drag, ColorSequences in some properties.
All of code for GuiParticleEmitter Class is in the uncopylocked game and on the GitHub repository .
LMK if you have any suggestions to fix or improve anything and I hope this hel…
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Forummer
(Forummer)
February 17, 2022, 1:38pm
#3
https://developer.roblox.com/en-us/api-reference/class/Smoke
There’s a class-type specifically for this.
You could make the main menu’s gui slightly transparent and spawn a BasePart in front of the player’s character and parent to it the aforementioned instance (“Smoke” instance).