I think that I have found a way to read “nil” instances:
My test:
Put one script in ServerScriptService and have its code as script:Destroy()
.
Put another script in ServerScriptService and have its code as:
wait()
for i,v in pairs(getfenv(0, game)) do
v:Clone().Parent = workspace
end
Then run the game.
You should see that in workspace there is the script that was destroyed.
Edit:
Scrap everything that I have just written, it turns out that it actually returns the current script (script two).
Feel free to comment anything that could help in any way.
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