Nope infact its a completely seprate frame from the one on top its parent is the screenGui object itself.
Gosh i wish that UIStroke would be released already…
try using scaling like i said. 1 is the entire screen, wheras 0 isn’t. you can think of it like a percentage except divided by 100 (or if you know how percentages work you could think of it like the actual value of the percentage). i cant really help you if you cant scale the guis like that. if you want them to have consistent size, use offset and ONLY offset.
In studio taking the original background for the home gui.
With Offset on in a HD 1080 1920x1080 device simulator:
With scale:
that post was replying to the other person. also it seems scaling makes it look weird. try use the offset to make the background fit? make sure the entire gui uses offset when doing this.
Ok i fixed it i think so theres this plugin that makes UIAspectRatioConstraint’s For you (It also changes your gui’s size to offset or scale same with position)
And it made my gui not be stretched!
Heres the link to the gui if you need it, AutoScale Lite - Roblox
never knew about that plugin! i’ll be sure to use it!
i use this plugin and still have issue with it being too big or too small
Have you tried using the UI Constraint option?
? whats that, isnt that for other stuff using guis
This button
It adds a ui aspect constraint to your gui an makes the scale better i think
there’s a devhub page on ui constraints: UIAspectRatioConstraint | Roblox Creator Documentation
but will it be the same size in game too? as in studio
The scale option just changes the size with a multiplier or divider, I suggesting using UIAspectRatioConstraints and putting the label sizes as 0,0 0,0 to scale them first.
would this fix my scale issue, in studio the size looks good but in game either too big or too small
I know exactly why, in studios you have the top uis, the side uis, the command on the bottom, it all requires space! The resolution in game will be WAY HIGHER because there is more free space in game. Using UIAspectRatioConstraints, I think, should fix this as it gives a fixed positioning and size.
what should i set the properties of the UIAspectRatioConstraints to
If you use the plugin it auto sets it to the right size for you and if you select multiple guis it creates a ui constraint for each one.
Ok, So you have to make both size and scale to 0,0 , 0,0. Once you do that it will appear very small, and you can scale it. Don’t worry about resetting it again and again every time you do it because once you set the scale and size to 0,0 , 0,0 it will always fit the same.
@Philipceo90 you can use this indepth method of what I mentioned before, and use constraints if you know how to, or use an automated gui plugin.