This is a part with 255,0,0 RGB:
This is a surface gui with 255,0,0 RGB: (side by side comparison)
Any way I can fix this? I tried playing around w reflectance but it would ruin the whites by making them look grey and dull.
I suppose you could wrap it with SurfaceGuis and put frames in it, and then enabled AlwaysOntop
You can change your part material… start by trying Smooth Plastic as opposed to the default plastic.
SurfaceGUIs don’t respect lighting like normal parts and that causes differences in tone-mapping
You can rectify this by either
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Using a Decal instead of a surface GUI as they respect lighting
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Covering each side of the Part with surface GUIs so they no longer respect lighting
I could but I need a more efficient solution as that causes a ton of lag. Is there some way I could possible make the part not be affected by the lighting?
That is irrelevant any material will get affect by the lighting.
I can’t do either of those solutions. I need something that doesn’t respect lighting. I tried the second solution before making the post it is too laggy.
Alright
I’ve tried myself, and so far this is the best I can do:
First one being a part wrapped in white decals with the image color set to red.
Second is my SurfaceGui suggestion
3rd one is just plain smooth plastic
And the best one, the forth one, being a bright red neon part. If you do some tweaking, you can probably get the neon to have the exact color as the GUI, but I don’t have time to do that.
Hope i helped!
I will see if decals will be less intensive, I tried playing around with neon but couldn’t get a good result. Thanks either way
Yet no fix to this issue, using decals and surfacegui causes an unavoidable lag spike and it is highly inefficient. Using neon does work in a few cases but not all + the neon flare kinda messes it up. I was wondering if I could somehow manipulate the lighting to look the same as a surfaceguis’?
You can remove the glow from neon a few ways.
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Creating a BloomEffect under lighting, and making the Threshold 4. This will however make other effects like like and the sun loose their glow also.
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You can create a semi-transparent part ontop of the NeonPart and mess with it a bit until you get the correct colors, this is what I did in my image posted the other day.
Other than all the methods posted in this thread, I don’t believe theres another way thats more efficient.
I’m marking this as the solution since this seems to be the closest and most efficient solution but it is definitely not perfect. Orange appears yellow, dark brown black etc…