Yep! It works pretty well. Though, I’ve ran into some cases where it’s come out with the wrong server location - for instance in an AU server (Australia), it says it’s actually in US (United States).
Could I know how you found out the actual server location is US but not AU?
Is it by your studio client location? or anything else
I’ve been messing around with this for the past few days because my game is literally unplayable for anyone that’s in Europe because every new server is either US or Japan. I’ve tried using this and I’ve made my own aswell, but every server says San Mateo, where Roblox HQ is.
Is anyone else having this issue or am I doing something wrong…?
I know the server defo isn’t San Mateo because I’m in the UK and when I am in a private server the ping is 20ms. And in my actual game, I get 80ms ping then it jumps up to 400ms, then 800ms at least 5 minutes and I’ll disconnect. It’s quite strange as I have tried making region-based servers in my game and the ping is still very high in those servers.
Hey @ring, thank you for reaching out! This isn’t a game bug, but a server availability framework followed by Roblox, and a widely used concept. The location of the server depends on the geolocation time/network traffic, server capacity, and number of servers in a region, and it’s explained by @Focia19 and me slightly
I agree that it might affect your game, but you should make a tailored solution for that!
Right, but this has started happening a a little over a week ago. The ping was fine then, but now the ping took a huge hit and most players can’t play for long before the game kicks them out and disconnects. Also there is a big issue where the entire server simply shuts down and shows error code 17.
Just look at how much a big drop has happened on my engagement:
Since most of my players are in Russia, the game is always laggy because every server is constantly very far way from them, even the dedicated ones for Russian players. And it’s defo not my game being more demanding, because the game previously had 3K concurrent players (right now its 1.5K-2K) and the ping was like it should be.
Whatever this is, it’s really hurting my players and revenue and it shouldn’t be like this. Every single server, even Private Servers are in the US
edit: you can check the server location at the information board
Hello @Build2Inspire ,
Thank you for reaching out with this query, I researched this to find the reason behind a sudden hit on your game locations. And apparently, there are solutions for this, but here’s the reason behind it:
This is a server locations data post by @TheShowCaseMaker as of 2022.
Data collected from various sources show evidence that not many servers have been added till now from 2022.
So let’s assume that data to be valid for now.
If you take a closer look at the geographical location of Russia.
Russia is at the top, and nearly every other server is almost the same distance from Russia.
Few in Europe and one in India and Japan.
And considering the fact Russia is a very vast country, at any point in time in Russia, it is morning/afternoon and evening in the nearby countries. (Note that, the network traffic is usually high in these time phases) but low in midnight-phased countries atm like European Union Countries. And Russians can get the benefit of the European Union being slower in the timezone. And by this, Russians can enjoy the game in the morning and nearly till evening without having this issue much evident earlier.
And data found in various sources, found on Google says:
There is an enormous amount of new player joinees from India and Southern Asia.
This rise of players visibly seen after August 2023, has made the servers previously free in the European Union a lot more occupied, and leaving a lot of servers of the people in these countries to get a location far from them, which is the United States servers at this moment.
If nothing is done, the issue will be resolved once Roblox manages to build/obtain new servers to manage the increased network traffic and concurrent CCU on the platform.
But we never know when Roblox will do that, so you have to find a solution for it. As far now, I never heard or known about changing a server location of servers on Roblox, as they are automated. Please let us know if you find any solution
So, I found a slight solution. It’s definitely not perfect, but more players are getting less lag, and the ping has improved by a lot.
Could this script be better? Probably. But I’m lazy, so I simply got an AI to fill in the countries according to their continent/region and fill in the place id on a table.
If anyone is also having this issue and wants to use this, you can probably give ChatGPT this script and fill in the Place IDs for you instead of having to do it manually.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local LocalizationService = game:GetService("LocalizationService")
local countryCodes = {
US = 15573797306, -- North/South America
GB = 15573796351, -- United Kingdom
CA = 15573797306, -- Canada
AF = 15597287950, -- Afghanistan
AX = 15597287950, -- Aland Islands
AL = 15597287950, -- Albania
DZ = 15597287950, -- Algeria
AS = 15597287950, -- American Samoa
AD = 15597287950, -- Andorra
AO = 15597287950, -- Angola
AI = 15597287950, -- Anguilla
AQ = 15597287950, -- Antarctica
AG = 15597287950, -- Antigua and Barbuda
AR = 15597287950, -- Argentina
AM = 15597287950, -- Armenia
AW = 15597287950, -- Aruba
AU = 15597289462, -- Australia/Oceania
AT = 15573796351, -- Austria
AZ = 15597287950, -- Azerbaijan
BS = 15573797306, -- Bahamas
BH = 15597287950, -- Bahrain
BD = 15597287950, -- Bangladesh
BB = 15597287950, -- Barbados
BY = 15573799206, -- Belarus
BE = 15597287950, -- Belgium
BZ = 15597287950, -- Belize
BJ = 15597287950, -- Benin
BM = 15597287950, -- Bermuda
BT = 15597287950, -- Bhutan
BO = 15597287950, -- Bolivia
BQ = 15597287950, -- Bonaire, Saint Eustatius and Saba
BA = 15597287950, -- Bosnia and Herzegovina
BW = 15597287950, -- Botswana
BV = 15597287950, -- Bouvet Island
BR = 15597287950, -- Brazil
IO = 15597287950, -- British Indian Ocean Territory
BN = 15597287950, -- Brunei Darussalam
BG = 15597287950, -- Bulgaria
BF = 15597287950, -- Burkina Faso
BI = 15597287950, -- Burundi
KH = 15597287950, -- Cambodia
CM = 15597287950, -- Cameroon
CV = 15597287950, -- Cape Verde
KY = 15597287950, -- Cayman Islands
CF = 15597287950, -- Central African Republic
TD = 15597287950, -- Chad
CL = 15597287950, -- Chile
CN = 15597287950, -- China
CX = 15597287950, -- Christmas Island
CC = 15597287950, -- Cocos Islands
CO = 15597287950, -- Colombia
KM = 15597287950, -- Comoros
CG = 15597287950, -- Congo
CD = 15597287950, -- Congo (DRC)
CK = 15597287950, -- Cook Islands
CR = 15597287950, -- Costa Rica
CI = 15597287950, -- Ivory Coast
HR = 15597287950, -- Croatia
CW = 15597287950, -- Curaçao
CY = 15597287950, -- Cyprus
CZ = 15597287950, -- Czech Republic
DK = 15597287950, -- Denmark
DJ = 15597287950, -- Djibouti
DM = 15597287950, -- Dominica
DO = 15597287950, -- Dominican Republic
EC = 15597287950, -- Ecuador
EG = 15597287950, -- Egypt
SV = 15597287950, -- El Salvador
GQ = 15597287950, -- Equatorial Guinea
ER = 15597287950, -- Eritrea
EE = 15597287950, -- Estonia
ET = 15597287950, -- Ethiopia
FK = 15597287950, -- Falkland Islands (Malvinas)
FO = 15597287950, -- Faroe Islands
FJ = 15597287950, -- Fiji
FI = 15597287950, -- Finland
FR = 15597287950, -- France
GF = 15597287950, -- French Guiana
PF = 15597287950, -- French Polynesia
TF = 15597287950, -- French Southern Territories
GA = 15597287950, -- Gabon
GM = 15597287950, -- Gambia
GE = 15597287950, -- Georgia
DE = 15597287950, -- Germany
GH = 15597287950, -- Ghana
GI = 15597287950, -- Gibraltar
GR = 15597287950, -- Greece
GL = 15597287950, -- Greenland
GD = 15597287950, -- Grenada
GP = 15597287950, -- Guadeloupe
GU = 15597287950, -- Guam
GT = 15597287950, -- Guatemala
GG = 15597287950, -- Guernsey
GN = 15597287950, -- Guinea
GW = 15597287950, -- Guinea-Bissau
GY = 15597287950, -- Guyana
HT = 15597287950, -- Haiti
HM = 15597287950, -- Heard Island and the McDonald Islands
VA = 15597287950, -- Holy See
HN = 15597287950, -- Honduras
HK = 15597287950, -- Hong Kong
HU = 15597287950, -- Hungary
IS = 15597287950, -- Iceland
IN = 15597287950, -- India
ID = 15597287950, -- Indonesia
IQ = 15597287950, -- Iraq
IE = 15597287950, -- Ireland
IM = 15597287950, -- Isle of Man
IL = 15597287950, -- Israel
IT = 15597287950, -- Italy
JM = 15597287950, -- Jamaica
JP = 15597287950, -- Japan
JE = 15597287950, -- Jersey
JO = 15597287950, -- Jordan
KZ = 15573799206, -- Kazakhstan
KE = 15597287950, -- Kenya
KI = 15597287950, -- Kiribati
KR = 15597287950, -- Korea
KW = 15597287950, -- Kuwait
KG = 15573799206, -- Kyrgyzstan
LA = 15597287950, -- Laos
LV = 15597287950, -- Latvia
LB = 15597287950, -- Lebanon
LS = 15597287950, -- Lesotho
LR = 15597287950, -- Liberia
LY = 15597287950, -- Libya
LI = 15597287950, -- Liechtenstein
LT = 15597287950, -- Lithuania
LU = 15597287950, -- Luxembourg
MO = 15597287950, -- Macao
MK = 15597287950, -- Macedonia
MG = 15597287950, -- Madagascar
MW = 15597287950, -- Malawi
MY = 15597287950, -- Malaysia
MV = 15597287950, -- Maldives
ML = 15597287950, -- Mali
MT = 15597287950, -- Malta
MH = 15597287950, -- Marshall Islands
MQ = 15597287950, -- Martinique
MR = 15597287950, -- Mauritania
MU = 15597287950, -- Mauritius
YT = 15597287950, -- Mayotte
MX = 15597287950, -- Mexico
FM = 15597287950, -- Micronesia
MD = 15597287950, -- Moldova
MC = 15597287950, -- Monaco
MN = 15597287950, -- Mongolia
ME = 15597287950, -- Montenegro
MS = 15597287950, -- Montserrat
MA = 15597287950, -- Morocco
MZ = 15597287950, -- Mozambique
MM = 15597287950, -- Myanmar
NA = 15597287950, -- Namibia
NR = 15597287950, -- Nauru
NP = 15597287950, -- Nepal
NL = 15597287950, -- Netherlands
AN = 15597287950, -- Netherlands Antilles
NC = 15597287950, -- New Caledonia
NZ = 15597287950, -- New Zealand
NI = 15597287950, -- Nicaragua
NE = 15597287950, -- can't say that
NG = 15597287950, -- also can't say this
NU = 15597287950, -- Niue
NF = 15597287950, -- Norfolk Island
MP = 15597287950, -- Northern Mariana Islands
NO = 15597287950, -- Norway
OM = 15597287950, -- Oman
PK = 15597287950, -- Pakistan
PW = 15597287950, -- Palau
PS = 15597287950, -- Palestine
PA = 15597287950, -- Panama
PG = 15597287950, -- Papua New Guinea
PY = 15597287950, -- Paraguay
PE = 15597287950, -- Peru
PH = 15597287950, -- Philippines
PN = 15597287950, -- Pitcairn Islands
PL = 15597287950, -- Poland
PT = 15597287950, -- Portugal
PR = 15597287950, -- Puerto Rico
QA = 15597287950, -- Qatar
RE = 15597287950, -- Reunion
RO = 15597287950, -- Romania
RU = 15573799206, -- Russian Federation
RW = 15597287950, -- Rwanda
BL = 15597287950, -- Saint Barthelemy
SH = 15597287950, -- Saint Helena, Ascension and Tristan da Cunha
KN = 15597287950, -- Saint Kitts and Nevis
LC = 15597287950, -- Saint Lucia
MF = 15597287950, -- Saint Martin
PM = 15597287950, -- Saint Pierre and Miquelon
VC = 15597287950, -- Saint Vincent and the Grenadines
WS = 15597287950, -- Samoa
SM = 15597287950, -- San Marino
ST = 15597287950, -- Sao Tome and Principe
SA = 15597287950, -- Saudi Arabia
SN = 15597287950, -- Senegal
RS = 15597287950, -- Serbia
SC = 15597287950, -- Seychelles
SL = 15597287950, -- Sierra Leone
SG = 15597287950, -- Singapore
SX = 15597287950, -- Sint Maarten
SK = 15597287950, -- Slovakia
SI = 15597287950, -- Slovenia
SB = 15597287950, -- Solomon Islands
SO = 15597287950, -- Somalia
ZA = 15597287950, -- South Africa
GS = 15597287950, -- South Georgia and the South Sandwich Islands
SS = 15597287950, -- South Sudan
ES = 15597287950, -- Spain
LK = 15597287950, -- Sri Lanka
SR = 15597287950, -- Suriname
SJ = 15597287950, -- Svalbard and Jan Mayen
SZ = 15597287950, -- Swaziland
SE = 15597287950, -- Sweden
CH = 15597287950, -- Switzerland
TW = 15597287950, -- Taiwan
TJ = 15597287950, -- Tajikistan
TZ = 15597287950, -- Tanzania
TH = 15597287950, -- Thailand
TL = 15597287950, -- Timor-Leste
TG = 15597287950, -- Togo
TK = 15597287950, -- Tokelau
TO = 15597287950, -- Tonga
TT = 15597287950, -- Trinidad and Tobago
TN = 15597287950, -- Tunisia
TR = 15597287950, -- Turkey
TM = 15597287950, -- Turkmenistan
TC = 15597287950, -- Turks and Caicos Islands
TV = 15597287950, -- Tuvalu
UG = 15597287950, -- Uganda
UA = 15597287950, -- Ukraine
AE = 15597287950, -- United Arab Emirates
UM = 15597287950, -- United States Minor Outlying Islands
UY = 15597287950, -- Uruguay
UZ = 15597287950, -- Uzbekistan
VU = 15597287950, -- Vanuatu
VE = 15597287950, -- Venezuela
VN = 15597287950, -- Vietnam
VG = 15597287950, -- Virgin Islands (British)
VI = 15597287950, -- Virgin Islands (US)
WF = 15597287950, -- Wallis and Futuna
EH = 15597287950, -- Western Sahara
YE = 15597287950, -- Yemen
ZM = 15597287950, -- Zambia
ZW = 15597287950, -- Zimbabwe
CU = 15597287950, -- Cuba
IR = 15597287950, -- Iran
SY = 15597287950, -- Syria
KP = 15597287950 -- North Korea
}
local function FindRegion()
local player = Players.LocalPlayer
local success, countryCode = pcall(LocalizationService.GetCountryRegionForPlayerAsync, LocalizationService, player)
if success then
print("Country Code:", countryCode)
local placeId = countryCodes[countryCode]
if placeId then
script.Parent.Parent.Status.Text = "Connecting to server for country: " .. countryCode .. "..."
TeleportService:Teleport(placeId)
else
script.Parent.Parent.Status.Text = "Connecting to Global server..."
wait(1)
TeleportService:Teleport(15597512029)
end
else
script.Parent.Parent.Status.Text = "Connecting to Global server..."
wait(1)
TeleportService:Teleport(15597512029)
end
end
script.Parent.MouseButton1Click:Connect(FindRegion)
What’s wrong with just using this: http://ip-api.com/json/
Also how fast are the responses? What if you have a big game with many requests to make?
If you can afford to pay $13.99 every month for your game, you can go with http://ip-api.com/json/
However, a risk-free solution is what I updated the tutorial to, you can do it for free using the tools I mentioned in this tutorial. However, it’s not an issue with requests. You would make the requests only once when the server is created, which isn’t resource intensive after all, and even if your server size is 1, and many players will join, it wouldn’t be an issue.
Also note that, when your server size is 1, and many players play your game, it would be hard to achieve the server location with a Free API Plan as it:
It has a 500 Limit per day, if you’re looking to spend money around 9$ - 15$, you can go with IP API, additionally, ip-api has infinite requests and does not have any issues.
And a slightly cheaper option would be the following:
In rapid API.
Currently ip-api is free to use. I don’t know if I should get the priced version instead. We have a sizeable game and making a request on server creation sometimes does fail. Should I buy the 13.99 version instead?
Also with the rapid API one, it doesn’t return the correct location if I have a VPN on, whereas ip-api does.
It works completely right with VPN, a VPN will also affect the Roblox server location so you are getting a different server, however, I don’t own the API.
The ip-API is no longer free to use, unfortunately.
Very useful guide, thank you for updating it.
Although I do have a problem; rapidapi doesn’t give me any information about the city, it just returns nil for that specific value. It isn’t a huge issue (I’m just using the timezone instead) but I am curious if anyone else has a similar problem and if they managed to fix it.
I thought North Korea doesn’t play roblox lol
Is this still relevant? I’ve been trying to activate it, but it keeps returning 403 (Forbidden)
and I’ve tried to reiterate it through a loop however it’s still returning the same thing.
It occurs when your API key is entered wrong or when you are not firing the API correctly, please recheck your script.
I’ve just tried to reuse your sample script and it does not print out the country. The API key is correct from what I know and so is the rapid api key.
EDIT: Sorry for the confusion-- I wasn’t subscribed
being a builder and trying to understand what is going on and trying to get this in my game is very hard.
first i have no idea where do i even put this script. i made my acc in the https://rapidapi.com website and it works there now how do i get the info to my game and also display it?
saw a person say to make a gui and then text label and in it a local script but what now? since my experience is basically 0 and can only read a script how do i go from here?
Head over the URL mentioned in the OP and then click on “Subscribe to test”, and then you get your details in the right-side code example, it might be node.js or any language, but it’s easy to read as the labels and their value is needed, which can be easily read from the code. or you can scroll down and read the parameters and you will get the values.
And after you get the values, you can simply check the code example, it would be hard to explain how to code here, because you need to know the basics in order for you to understand the code. But what it does is, it calls the API and then it will show the data in it simply.
I don’t even know how to make a text label show the stuff😭 and to get the info from a website to a code it just insane for me
you could have used RequestAsync because it doesnt error and you dont have to wrap it around pcall