I’m working with the Cloud API and have a question in regards to Model uploads (from fbx files).
When I upload the model with the Cloud API, it returns an ID. However, this ID is not a MeshId or a TextureId. It is a “Model”. It contains both the mesh and texture information.
How do I retrieve the MeshId from this Model upload (by its ID)?
Downloads the underlying asset for the given ID, you’ll get a RBXMX document, which is just XML, or RBXM, which will require a library in your given language to parse. From there, you can derive the mesh ID and download that, which will give you the mesh in Roblox’s internal format. (its converted before it hits the content server, so you cant retrieve the FBX)
If it starts with <roblox! it most likely is XML for the texture, but I don’t understand what is required here. There is an easier way of importing a model into studio if you need this: