Hello all!
I am currently building a hotel on roblox, and I have some relatively big spaces to light (lobby, pool area etc…). I am struggling to make it light up nicely, as when I do it comes across ‘harsh’ and too bright
There is no bright spots here, unlike mine. I am wondering how I can achieve this because spending long periods of time in a place with lighting like mine hurts your eyes.
Any tips on getting nice, even and soft lighting inside buildings would be greatly appreciated - thank you!
Hi @PCHDB! I not am a Builder, but if instead of adding light to each part, you only make light into one big part, then make it invisible, so it is the only light source?
Ive sorted it everyone. I didnt realise making a part massive with one surface light works, ive always used point lights and it doesnt work for that. Thank you so much for all your help!
Most of the shadows come from the top parts, so turning off shadows on ceilings helps a lot with making it not so dark, then again it really depends on what you are trying to achieve
SurfaceLight does exactly what its name says: It creates light on a surface that you select. But this only works for parts, so no spheres and so on. Make sure that your part is anchored and cancollide is false, otherwise this might explain why it doesn’t work. If it still doesn’t work, then set the clock to 0 (LightingService), so it is dark and you can see better if it works or not. If it still doesn’t work, check as soon as you play the game (Run, not Play or Playhere but Run) that the part exists. If it still does not work then you have to create your own topic.
P.S.:
You add this object. to a part, otherwise this won’t work and here is the Link to the Class API, hope this helps: