How to get rid of Specular lighting on Glass Sphere?

I’ve been trying to figure out a way to get rid of the specular lighting on glass spheres for a lens effect I was testing, it’s presence is unfortunately really distracting in my scenario ^^’


(I don’t want to switch the lighting technology from Future unfortunately)

If anyone knows a possible solution (without sacrificing the refraction or any sort of other light source that exists in the world) any help would be very very epic : D

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What happens if you remove the sun in Lighting?

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The only solution I know is setting the Brightness property in Lighting to 0.

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You could submit a feature request if you have access. Or you could send a support email mentioning a setting to turn this off.

You could try adding a skybox (through the plus icon) and then disable CelestialBodiesShown.

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I tried it and it does work, but (I really should’ve worded my post properly i am sorry) in my scenario the sun isn’t the only source of light that can cause the lighting there, and I don’t want to get rid of those lights as well. Thank you for the reply though!

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This works as well but only for the sun, which wasn’t the only source of light in my scenario (I am sorry I did not add this into my post beforehand). I do appreciate the reply though!

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Thank you, I’ll see if I can submit a feature request now or send support an email - The disabling of CelestialBodiesShown doesn’t help me though. Thank you for the reply!

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