I’ve been trying to figure out a way to get rid of the specular lighting on glass spheres for a lens effect I was testing, it’s presence is unfortunately really distracting in my scenario ^^’
(I don’t want to switch the lighting technology from Future unfortunately)
If anyone knows a possible solution (without sacrificing the refraction or any sort of other light source that exists in the world) any help would be very very epic : D
I tried it and it does work, but (I really should’ve worded my post properly i am sorry) in my scenario the sun isn’t the only source of light that can cause the lighting there, and I don’t want to get rid of those lights as well. Thank you for the reply though!
This works as well but only for the sun, which wasn’t the only source of light in my scenario (I am sorry I did not add this into my post beforehand). I do appreciate the reply though!
Thank you, I’ll see if I can submit a feature request now or send support an email - The disabling of CelestialBodiesShown doesn’t help me though. Thank you for the reply!