I’m making a game that includes a debug menu for developers, which basically just makes a new textlabel instance when an output is made, and sets the text property to the output’s text. I would also like to include the time the output was made. (it is displayed in the Output menu, but how can i detect this?)
Does it display it right when it is printed? If so, I’d use os.date("%X")
for hour:minute:second
But, I would use
local Date = DateTime.now():ToLocalTime()
local timestamp = `{Date.Hour}:{Date.Minute}:{Date.Second}`
All of these are from
Oddly, this works, but all outputs in the debug menu are set to the same time, even when i test printing in the command bar after joining?
Are you using the same variable every time?
I believe so…?
local LogService = game:GetService("LogService")
local Date = DateTime.now():ToLocalTime()
local function onMessageOut(message, messageType)
local messageLabel = Instance.new("TextLabel")
messageLabel.RichText = true
messageLabel.Parent = script.Parent
messageLabel.Size = UDim2.new(0, 361, 0, 90)
local timestamp = `{Date.Hour}:{Date.Minute}:{Date.Second}`
messageLabel.Text = message.." <font color=\"#626262\">"..timestamp.."</font>"
-- stuff down here doesnt matter i dont think
messageLabel.TextScaled = true
messageLabel.Font = Enum.Font.RobotoMono
messageLabel.AutomaticSize = Enum.AutomaticSize.X
local uicorner = Instance.new("UICorner")
uicorner.Parent = messageLabel
local textstroke = Instance.new("UIStroke")
textstroke.Parent = messageLabel
textstroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
textstroke.Thickness = 4
if messageType == Enum.MessageType.MessageInfo then
textstroke.Color = Color3.new(0.384314, 0.643137, 0.756863)
elseif messageType == Enum.MessageType.MessageError then
textstroke.Color = Color3.new(0.588235, 0, 0.00784314)
elseif messageType == Enum.MessageType.MessageWarning then
textstroke.Color = Color3.new(0.941176, 0.627451, 0)
end
end
LogService.MessageOut:Connect(onMessageOut)
Put the date variable inside the event
Dunno why my peanut brain didn’t think of this. Thank you!
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Hey, your brain isn’t a peanut, mine is. I forgot about some memory management and got a memory allocation error (and a memory dump) when I don’t know where the error is caused from in my C program.
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