Thank you for your advice!
The mechanics of the game were originally centered around computer players, which is why I chose to do user ads, but overtime I started to make the game more compatible with mobile. Additionally, when I ran test sponsors for the game, I got a decent CTR:
But many of the players who joined off the sponsor immediately left after seeing that there were no players in the servers (before the single player update).
The game does not have console support so I didn’t care to advertise it to console. I don’t think most 17+ players would play Roblox on mobile so I’m not sure about that one. I can admit that targeting all genders and ages has always given me bad CTR so I didn’t even bother to test that one.
When I released the game, I chose to simply use a screenshot of the map for the thumbnail and use all my budget on advertising to get more visits but now I definitely regret not paying for a professionally designed thumbnail. However, I did pay someone for the icon, which I think looks pretty good.
I’m not very good at data analytics and tracking retention/engagement (I’m in high school) so hopefully you can give me an idea of what to do with these numbers:
Retention
- D1: 1.25%
- D7: 0.03%
- D30: N/A
- W1: 0.80%
Stickiness
- D1: 2.28%
- D7: 11.87%
- D30: 7.45%
I actually tested this out when I updated the title. The position of my game in the search results did not lower when I changed it (still the same after checking it right now).