Thank you for reviewing my game! I understand that party/minigame-type experiences are not necessarily for everyone. Many of the things you pointed out I didn’t even think of or notice at the time of releasing my game. I’ll go over some of the feedback you’ve provided and respond to them accordingly:
- The ‘z’ key to unlock the cursor is odd UX and it felt awkward. I feel like there might be a better keybind for this.
I definitely agree with this. When I started making the game, I chose to just make it a random keybind that was somewhat close to the movement controls, however, I understand that most games do not use this key often. I decided to change it to ‘F’ for convenience.
- I don’t like the first-person perspective much. And I found it odd that I only had a 3rd person perspective when disguised as a part.
Personally, I believe that the first-person perspective adds some uniqueness to my game since most minigame-style experiences tend to use the third-person classic or shift-lock style POV for their gameplay.
UI at times is challenging to read due to it being covered by the playerlist or chat. UI is also very inconsistent in terms of color. Icons are great though.
Honestly, I do not really know how to fix this. I normally just hide the playerlist to show more of the screen. If you know a way that I can tweak this then I will gladly change it.
- The images for the game modes aren’t too ‘professional’ if that makes sense. The game kind of looks like a meme game with that.
I originally meant for those pictures to just be placeholders but when I released the game, some players said that it was funny and playful so I decided to keep it. Still, I understand that it can make my game look unprofessional so I changed them to some map screenshots I took in Studio.
Speaking of game modes, the lightning strike is random for ‘part tag’. That makes me feel like there’s not really a reason when solo to tag the part. It’s a 50/50 chance no matter what. I’d choose one, either the part or the human/s (?) to be stuck, not for it to be a chance. For the dev thing, the timer might be too long. Not much to say about the thunderstorm one, interesting game mode. The NPC part did get stuck in a corner and the game seemed basically endless though.
Yeah, I’ve gotten a lot of complaints about the ‘Part Tag’ gamemode being chance based. I thought that making it a 90/10 chance would be a cool twist to the gamemode but it looks like it did not work out as I planned. I’ve updated it to be 100% human chance now. For the hide and seek gamemode, I can see how 10 minutes might be too long for only one round so I lowered it to 5. The NPC in the ‘Storm Survival’ gamemode was actually programmed to go to random parts of the map and stop when it finds cover so that is why it looked like it was stuck in a corner.
The shop works, but getting to ‘boosts’ is a little annoying as I had to scroll to get to it.
I know that scrolling through the tabs can be annoying at times but the way that I designed the UI at the time makes it practically impossible to display all the tabs on the screen at once. If I choose to redesign the UI in the future, I will keep this in mind.
- From playing the tutorial, I feel like the actual gameplay doesn’t utilize the mechanic of hiding that well. It seems to just be the one map with little ‘hiding’ capabilities. The tutorial itself was helpful, but I doubt most will go through it.
The hiding ability is basically useless in single player but when playing with other real players, it can be used to trick humans when cutting corners, going up stairs, etc.
- Also, I could never seem to be able to spectate. I guess that makes sense as I was playing solo. There’s not a way to sit out on matches though.
I did not really see any purpose for this but I guess it can be useful for AFK players. I’ve added an ‘AFK mode’ option in the Settings menu that players can toggle to not be placed into the game.
I think this game would be a fun livestream kind of game, one streamers could play with their audience. I’d reach out maybe to @StarCode_RealKreek (KreekCraft) or others who do Roblox live streams.
Kreek is a very popular livestreamer/YouTuber so I’m not sure if he would even see my request but I guess it’s worth a shot.
I’d also like to say the amount of attention your game got for how much you paid is crazy. I’m sure you could’ve done a lot in terms of bettering your ad, but I don’t recommend anyone use the ads system on Roblox. In of itself, ads aren’t effective. But there’s also no longer being able to advertise to under 13 users on Roblox. Not to mention ad blockers.
I wish someone would have told me this before I started my advertisements but I guess it is also my fault since I didn’t think to get advice from the DevForum until my game completely flopped. From now on, I will only use social media and YouTubers to advertise my games.